I’m a CS + Computer Graphics student at UPenn.
Before I wrote code, I spent three years in California education policy passing legislation, securing funding, and watching well-designed systems not reach the people who needed them. I started coding because I wanted to build things where logic and play could exist in the same place.
I've shipped a museum installation to 180k+ visitors, led a team of 7 on a 3D ML visualization, and built data pipelines for a utility serving 15 million residents. Outside of that, I write custom GLSL shaders for things like watercolor drip simulations and burning paper — fun exercises in looking closely at a physical happening and figuring out which parts are actually a system.
I work across graphics, full-stack, and data. I find the best tool for the problem and try to actually learn it.
A lot is in progress here, but you might find these particularly fun:
Feel free to reach out at kestelle@sas.upenn.edu, I always love meeting new people!